World Builder, Designer.
Responsible for generating environment concepts for animation series.
-Designing assets, environments and characters for unannounced sci-fi game.
-Designing UI markers and peripherals for the same. Painting of 3D textures
-Producing art and presentation slides for the game and meta-verse collaborations.
Solving visual design challenges for mobile games.
-Designed vehicle skins for Battle Bay game for Rovio.
-Designed UI Icons and compositions for Mine Rescue game by Carry1st.
-Exploration for environment BGs for an undisclosed inhouse title.
Responsible for environments, story-boarding, production pitch environments for TV shows.
Responsible for driving and managing Art Department solving visual problems for various titles and in various art styles.
-Environment background art in Goodgame Gangster.
-Seasonal Icon Art for Whow games Jackpot.
-Concept designs for 2 In house unreleased titles. (Word Worlds/Deep Dive)Responsible for driving and managing Art Department solving visual problems for various titles and in various art styles. -Environment background art in Goodgame Gangster. -Seasonal Icon Art for Whow games Jackpot. -Concept designs for 2 In house unreleased titles. (Word Worlds/Deep Dive)
Skills: Design ยท Digital Illustration